EveryDay Math Games

 

 

 ADDITION TOP-IT

A player shuffles the cards and places the deck number side down on the playing surface.  Each player turns over 2 cards and calls out their sum.  The player with the highest sum wins the round and takes all the cards.  In case of a tie, each player turns over two more cards and calls out their sum.  The player with the highest sum takes all the cards from both plays

*For easier Top-It, use cards 1-5.  For harder facts, use cards 1-10.

 

 

NAME THAT NUMBER

Play with a deck of cards, using only the ones with numbers on them.  Put all of the cards in the middle.  Turn 5 of them face-up in a row.  then choose one more card as the target number.   Try to use 2 or more of the 5 cards to get to the target number by adding or subtracting.  For example, if you had 10, 3, 4, 4, 6...and the target number was 8.  You could do: 10-4 is six, -4 is two, +6 is eight (the target number.  You used 10, 4, 4, and 6, so you get all of the cards plus the target number card!  The challenge  is to see if you could use all five cards.

 

 

DICE THROW

Each person picks a number on the die that they think will come up the most.  Record each person's number.  Take turns rolling a die.  Each person rolls the same amount of times (5 or 10).  Make a tally next to each number each time it is thrown.  After everyone has taken their turns, see which number is the winner!

 

 

BROKEN CALCULATOR

Players pick one of the number keys on the calculator and that key is "broken."  Then pick a target number.  Players must show the target number on the screen WITHOUT using the broken key.  The target number should have the broken key as one of its digits.  For example, broken key: 8  Target number: 84.

 

 

BEAT THE CALCULATOR

One person is the brain and the other person is the calculator.  The brain calls out the answer to a math fact as soon as they can.  The calculator MUST press in the entire problem and get the answer on the calculator.  The brain gets a point if it can beat the calculator.  Take turns being the brain.  The object of this game is to get really good at math facts and to achieve FACT POWER!

 

 

DOLLAR EXCHANGE GAME

Make a place value mat with a 100s column, 10s column and 1s column.  Put 1 dollar, 12 dimes and 12 pennies in the "bank".  The first person rolls 2 dice.  Each dot stands for 1 penny.  They take the amount of money from the bank and place it in the right columns on the place value mat.  Then the next person rolls.  The players are working together to exchange their coins for a dollar.  Players will need to exchange pennies for dimes when there are not enough pennies in the bank.  The game is over, when 10 dimes are exchanged for a dollar!

*You can play this game with play dollar bills, too.  Just use one dollar bills, ten dollar bills and a one hundred dollar bill.

 

 

TWO FISTED DICE GAME

Start with 20 dimes.  One person picks up all of the dimes and puts some in one hand and the rest in the other hand.  Then that person shows the other player how many dimes are in one hand.  The other player must figure out how many dimes are in the other hand.  If they are correct, then the next step is to say how much the cons are worth.  Take turns. 

*You can play this game with pennies, nickels or quarters!

 

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