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ADDITION
TOP-IT
A player shuffles the cards
and places the deck number side down on the playing
surface. Each player turns over 2 cards and calls
out their sum. The player with the highest sum wins
the round and takes all the cards. In case of a tie,
each player turns over two more cards and calls out their
sum. The player with the highest sum takes all the
cards from both plays
*For easier Top-It, use
cards 1-5. For harder facts, use cards 1-10.
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NAME THAT
NUMBER
Play with a
deck of cards, using only the ones with numbers on them.
Put all of the cards in the middle. Turn 5 of them
face-up in a row. then choose one more card as the
target number. Try to use 2 or more of the 5
cards to get to the target number by adding or
subtracting. For example, if you had 10, 3, 4, 4,
6...and the target number was 8. You could do: 10-4
is six, -4 is two, +6 is eight (the target number.
You used 10, 4, 4, and 6, so you get all of the cards plus
the target number card! The challenge is to
see if you could use all five cards.
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DICE THROW
Each person
picks a number on the die that they think will come up the
most. Record each person's number. Take turns
rolling a die. Each person rolls the same amount of
times (5 or 10). Make a tally next to each number
each time it is thrown. After everyone has taken
their turns, see which number is the winner!
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BROKEN CALCULATOR
Players pick
one of the number keys on the calculator and that key is
"broken." Then pick a target number. Players
must show the target number on the screen WITHOUT using
the broken key. The target number should have the
broken key as one of its digits. For example, broken
key: 8 Target number: 84.
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BEAT THE CALCULATOR
One person is
the brain and the other person is the calculator.
The brain calls out the answer to a math fact as soon as
they can. The calculator MUST press in the entire
problem and get the answer on the calculator. The
brain gets a point if it can beat the calculator.
Take turns being the brain. The object of this game
is to get really good at math facts and to achieve FACT
POWER!
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DOLLAR EXCHANGE GAME
Make a place
value mat with a 100s column, 10s column and 1s column.
Put 1 dollar, 12 dimes and 12 pennies in the "bank".
The first person rolls 2 dice. Each dot stands for 1
penny. They take the amount of money from the bank
and place it in the right columns on the place value mat.
Then the next person rolls. The players are working
together to exchange their coins for a dollar.
Players will need to exchange pennies for dimes when there
are not enough pennies in the bank. The game is
over, when 10 dimes are exchanged for a dollar!
*You can play
this game with play dollar bills, too. Just use one
dollar bills, ten dollar bills and a one hundred dollar
bill.
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TWO FISTED DICE GAME
Start with 20
dimes. One person picks up all of the dimes and puts
some in one hand and the rest in the other hand.
Then that person shows the other player how many dimes are
in one hand. The other player must figure out how
many dimes are in the other hand. If they are
correct, then the next step is to say how much the cons
are worth. Take turns.
*You can play
this game with pennies, nickels or quarters!
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